But the sequel to one of the best tactical FPS games to be filled with QTEs? Seriously now Ubisoft? Oh the horror. An adventure game like Heavy Rain can get away with this. We are playing games and this is definitely not the right way to create dramatic or cinematic scenes. Seriously developers, we are not watching movies. These QTEs are not immersive and have no place in modern-day games as they can be easily replaced by clever, real-time, gameplay ideas. Seems that we should had also added all those annoying QTEs that were used heavily in God of War. A few days ago, we posted an editorial about how all those dreadful scripted events are killing the gaming experience.
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